Thursday, 1 December 2011

Be coming down the mountain!!

After looking at the images i collected and figuring out what main things make up a typical 19th century town/city i then began to plan out some ideas in my head of a track.


I wanted to incorporate a few zones to the maps, not just one environment to create a more varied feel and realistic approach to the design, my first idea above is made up of 4 sections, top left being country side style road in hills coming into town, with a water via duct and bridge passing over a river that flows into a lake in front of the town, then the road goes through the housing estate and past a trainstation with tracks, onto the industrial factories and finally through the scrapyard. 

This is my second idea, i came up with, i really liked this idea and began to visualise the whole thing in motion, imagining racing through the mountains at the start really stuck with me and made this idea solid, i began to develop it further in my head and finalised the map as shown below.


My second idea really came on strong with me after visualising it and became my final. so suddenly ya think? yes, though obviously as i start on the concepting of the track through art work, minor adjustments will likely occur, such things like secrets and shortcuts aswell as set pieces and possible ways of making the track versatile as possible. i want to have to have the car racing through mountains and drifting out of the way of wreckage into mine shafts rushing back out in time to jump a collasped part of road, flying over a visually wonderful viaduct with scenery into a breathing industrial zone with coal piles, factories and mills, jumping through gaps in train carriages, into loading bays of buildings and out through windows bursting down into tightly packed working class streets swerving off into allyways and smashing through objects then finishing off along a sea front. ambitious, and i will need to learn some things in unreal to pull of physics on windows and objects maybe but those things will looked into at a later stage.

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