Tuesday, 27 December 2011

More, more, more!

Continuing of more track sectioning concepts.  hoping to finish off the track sectioning designs today and begin in further more concepting of assets and objects.


This is my first secret shortcut in the track. it will swerve off to the left of the road. it will be a muddy path thats thinner than the rail tracked road of the mountain track. all the shortcuts for my course will not show up on the minimap, and will have to be spotted while racing. A quick reaction is needed to swerve into the short cut path here as it wont be noticeable until the player gets real close.


This is the second half of the corner showing the rest of the first secret shortcut path. also this is the 2nd section now of my track as indicated by the left part of the pic. the first section being on the other 3 pics.( i choose to section the track up like this because it makes this concept stage easier to detail the whole course from start to finish, showing each and every bend)


This is the first part of the 2nd mineshaft of the course, this mineshaft one a little more complex than the first. again a blocked off tunnel at the top left will give the mine some natural design and feel to it.


The 2nd part of the 2nd mineshaft has a small event that takes place. where as the player is racing down the straight a mine cart will roll round the corner on the rails towards them. they will have to react quick to swerve round it, there will be space just enough for the car.

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