Note: this is not all my pictures and research, just a selected few of main importance from each area of research i did. to upload all of it would be very longggg blog post indeed.
Ah been a busy week for me, but managed to get more work done this weekend. got pretty much all the research i need to help with my concept stage, and already have some whacky ideas on track designs. the following week i will be drawing out track layouts and ideas, using knowledge i have from many racing games, to ensure the corners and placements are of challenging value aswell as some crazy ideas thrown into the mix. though some ideas may need some hands on testing in unreal if i choose to go ahead with them. for now here is my final batch of research material.
Nurburgring, the most challenging race circuit in the world. much inspiration to help understand what makes track designs challenging. after much racing over years on simulation games i have a good feel and knowledge for every corner on this track. that will be much useful i thinks :)
Some iOS top down racers, just to get a feel of what they look like and how the designs vary. having not played anything on iOS i dont have much feel for these games but the design styles are fairly simple and straight forward.
ahh crash team racing, a classic. the track design for the game is very whacky and crazy, which i think is a good thing to be inspired into my designs for my track.
just a few of victorian 19th century research i collected. showing the style of buildings they were, the textures they used and the layouts of the working class housing. also some stylistic artwork of industrial working towns and factories help give an atmospheric feel and understanding to what the theme for the level will be. Im a very picky about having eye watering backdrops and scenery in my game levels so i take alot of interest in scenic photos/artwork.
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