Start work now on sectioning the track out from start to finish. using basic color details for the design i have a section of the track on the left of the image and then a zoomed in look at a specific feature or event for that part of the track.
first section of the map is the top part of the mountain. the first straight will have a rockslide that tumbles down at the side of a water tower. the player will have to race ahead as fast a possible to avoid the rockslide, the result of the rockslide will block the second straight of the road forcing the player to quickly turn left into a mineshaft.
the first mineshaft section follows a fairly straight forward D shape design. the off sections of the mineshaft is for the mine carts to dive deeper into the mines but will be blocked off with stationary mine carts resting on the tracks. i added this to simply give the level a more authentic and natural design because in reality mine shafts went for miles into mountains and branched off in many tunnels.
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