Thursday, 22 December 2011

re-design and more art

Bit of re-designing here, shortened track for limited time and design reasons. Originally the track included an industrial zone whcih would of had many warehouses and factories the car could blaze through but cutting that out help shorten mt track and take a workload of design off my hands. the track now seems a decent length though still will require a bunch of work to build. for now im settle with this, but as i start to build the level within unreal depending on whats limitations and hold backs things may change slightly as with any design. also added few thinner lines to the course which represent shortcuts. 



Below is a piece of concept art for what the mine shafts will look like. following typical design aspects of a 19th century mining tunnel. the mine shafts though at the moment are a wobbily feature in terms of design, as to how i can approach building them within in unreal leaves a few questions. so as design goes on mine shafts are subject to change.




Next i'm working on flushing out the track in more detail down to the object placement, water towers, hazards, and sectioning of each area, with a lot of sectioning to do using very detailed concepts such as the ones i've produced so far seem out of the question, time is precious and need to keep the following concepts at a level of detail that are understandable and detailed enough to demonstrate the track but not over detailed to the point where im falling behind by spending too much time on them.

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