Sunday, 29 April 2012

iOS development


This is my iOS level in progress. i have chosen to build the level using top don renders of my 3-D igford level assets with many textures blended together into it all. also i will have some hand drawn areas, specially for touching up the level afterwards and putting in extra detail like ground rubble and extra foliage etc


this is a 100% zoomed in look of my level, the resolution and PPI has been taken into account and this exactly how it will look scale wise on the IPAD2 screen. it will pan across the level as the player drives.



this section again at full scale and view, shows my trees (which is the only part of the level assets so far that are not from my 3-D level, mainly because my tree i had built looked terrible and didnt fit with level very well, so i grab a few of these trees and put them in, some editing will be done and exspecially when i toon the whole design up. which brings me to my final phase of my level, when it is complete i will make the whole thing look more cartoon like through editing techniques and color editing. to give it more of a visual seperation from the realistic style of my 3-D level.

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