Friday, 9 March 2012

Assets!!

Began modelling my assets for the level. as this is level design im keeping the poly counts as low as i can whilst still retaining good detail. when textured models should look very much better obviously. but for now im modelling all my assets then taking them into unreal to scale them all before i start to texture, as scaling a textured object will likely cause issues with the texture maps etc.

Various crates and boxes 

Plank wood fence variations

Mineshaft support braces

Mine shaft wall planks (will connect end to end from mine support braces) broken and singles ones for detailing

Various small rocks

Set of train tracks

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